Beginning XML
Author: Andrew Watt
The perfect resource for beginning XML programmers, this guidebook shows you what XML is, how to use it, and what technologies surround it. The authors build on the strengths of previous editions while covering the latest changes in the XML landscape such as XQuery, RSS and Atom, and Ajax. You will progress from XML basics to more advanced programming techniques and learn how to publish information on the web, design dynamic interactive graphics, and make interactive forms.
Table of Contents:
| Pt. I | Introduction | 1 |
| Ch. 1 | What is XML? | 3 |
| Ch. 2 | Well-formed XML | 23 |
| Ch. 3 | XML namespaces | 65 |
| Pt. II | Validation | 89 |
| Ch. 4 | Document type definitions | 91 |
| Ch. 5 | XML schemas | 149 |
| Ch. 6 | RELAX NG | 221 |
| Pt. III | Processing | 257 |
| Ch. 7 | XPath | 259 |
| Ch. 8 | XSLT | 291 |
| Pt. IV | Databases | 329 |
| Ch. 9 | XQuery, the XML query language | 331 |
| Ch. 10 | XML and databases | 365 |
| Pt. V | Programming | 401 |
| Ch. 11 | The XML document object model (DOM) | 403 |
| Ch. 12 | Simple API for XML (SAX) | 439 |
| Pt. VI | Communication | 479 |
| Ch. 13 | RSS and content syndication | 481 |
| Ch. 14 | Web services | 531 |
| Ch. 15 | SOAP and WSDL | 559 |
| Pt. VII | Display | 601 |
| Ch. 16 | XHTML | 603 |
| Ch. 17 | Cascading style sheets (CSS) | 629 |
| Ch. 18 | Scalable vector graphics (SVG) | 671 |
| Ch. 19 | XForms | 709 |
| Pt. VIII | Case studies | 745 |
| Ch. 20 | Case study 1 : .NET XML Web services | 747 |
| Ch. 21 | Case study 2 : XML and PHP | 771 |
| Pt. IX | Appendixes | 799 |
| App. A | Exercise solutions | 801 |
| App. B | The XML document object model | 857 |
| App. C | XPath 1.0 reference | 871 |
| App. D | XSLT 1.0 reference | 883 |
| App. E | XML schema element and attribute reference | 911 |
| App. F | Schema data types reference | 941 |
Interesting book: Sarah or World on Fire
Refactoring: Improving the Design of Existing Code
Author: Martin Fowler
As the application of object technologyparticularly the Java programming languagehas become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.
With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simpleseemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing somecode up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.
In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
Booknews
A guide to refactoring, the process of changing a software system so that it does not alter the external behavior of the code yet improves its internal structure, for professional programmers. Early chapters cover general principles, rationales, examples, and testing. The heart of the book is a catalog of refactorings, organized in chapters on composing methods, moving features between objects, organizing data, simplifying conditional expressions, and dealing with generalizations. Later chapters describe issues in adopting refactoring in commercial development, automated tools, and the future of refactoring. Java is used for all examples. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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